Simran's Infotech 2015 Blog
Day 81 Final Post
Today I sat in with Justin because I admit I have nothing really to do because we were just trying to finish what we had not trying to start anything. Today was pretty funny because Justin had turned the zombies into fridges and they would fly the character up into the sky. He also had and infinite apple that gave the character an insane amount of health. So over these couple of months we have had a lot of hiccups but I would say that our game is pretty decent. In comparison to ty he is some sort of wizard. I'm pretty happy with the outcome of our game even though it is broken with flying fridges and infinite apples. So anyways this is my final post signing off. :0
Day 80
Today was not the most productive day because all i did was sit down with stephen and talk about his game. He was able to get to separate set of lives for both of the sprites. I did have a lot of fun playing his game. Howard did help him make the separate lives for the sprites. Apparently he was having a lot of trouble. His game turned out awesome but in the meanwhile our game is still under progress and won't be finished for a while. Besides playing some of stephen's game and watching howie code that is all that happened today. Tomorrow is the final post for this course so we might combine our code or continue to work on the regular stuff.
Day 79
Today I was looking at the code for the main screen and why it was so messed up. I tried changing some of the code. For some reason it overlays drop dead over and over again instead of displaying our new background. It seems to be that only i have this problem and I was pretty confused looking at the code. I did have a peek into Justin's save file and it seems to work fine with the same code for him so I'm pretty confused. It doesn't give any errors for me when starting up the game. It is really weird I don't understand why it is doing this i could ask howie but we are going to just move the code from everyone's games so it doesn't matter really. Tomorrow I don't really have much to do it is our 2nd last day so I'm just going to sit in with stephen and see if i can help.
Day 78
Today I wasn't doing anything special I was just trying to do some simple bug fixes. I did change my game maker file today and transfer over my code for the zooming. When I tried to start the game for some reason it gave me a obj_sandstorm error and I realized this was nick's game breaking code which screwed up our game. I had to look for it and delete all the stuff inside it the object. Then for some reason I still got the same error code which was the best. It was also in another object which i had to find through all of our stuff. I don't know why nick made this game breaking code but it really messed up my game save file. Otherwise the game seems to work fine except the title screen is a bit messed up. Tomorrow I'm going to try to fix some of theses issues but howie might have already fixed them in his update file.
Day 77
Today I began finishing up on the zooming control and how far it can zoom in and how to keep in locked on regular distance for zooming out. It was super simple on how to lock it in because you just preset set it to the width and height of the room. For the zooming in it was a bit tougher because i had to find the zoom factor and change it a bit and the change the view control so it could zoom in more. When I first tried it didn't seem to change at all so I went back and did some changing to the code. I had to increase the zoom factor to 500 pixels but before it was at 100 so it does make sense because our game room. That is all that i did today and tomorrow I will see what Justin wants to do next and see what he is up to.
Day 76
Today I didn't do much but hang out with stephen and check out his game for our game. He had some interesting mechanics in his mini game like the laser shooting. He was trying to figure out how to get each player a different set of lives instead of using it from one set. We did play his game it runs pretty great but the one problem is that I don't know how we are going to to implement it. We might have to let the character walk over the machine and if presses a a key loads the other game or something like that. So that is a problem that will need fix. Besides checking out stephen's game and trying to help him that is all that happened today. Tomorrow I will continue fixing the zooming distances.
Day 75
Today I was just doing some general bug fixes for the zooming code. I didn't really want to change out the whole code because this one seemed to work unlike the other ones. I was able to change the buttons for the zooming to the scroll wheel by doing mouse_check_button and mouse_wheel_up and down for sense the movement of the mouse wheel. I did encounter a problem with it though like the other keys that i had preset it didn't want to work. So I had to change it around in order for it to work. I guess i didn't have the right code from the video so I'm going to go check that. Tomorrow I plan on fixing how deep the zoom goes and how far back it can go.
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